Animation actions (from the Animation Editor) can be applied directly to the objects being animated. This means that you don't have to define lots of memory points to hold intermediate values. Just link the appropriate action to the object (using the Animation Editor) and enter the required expression. For example using expression “TemperatureK + 273” rather than creating a new “TemperatureCelsius” memory point.
Boolean expressions can easily written to operate on bits within a word e.g. nFlags & 0x02 will be TRUE if bit 2 is set or FALSE if it not. This eliminates the need for additional memory points and processing.
Boolean expressions can easily written to operate on bits within a word e.g. nFlags & 0x02 will be TRUE if bit 2 is set or FALSE if it not. This eliminates the need for additional memory points and processing.
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